CS207-HW3/linkedList.cpp

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C++
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2024-12-04 08:51:16 +00:00
#include <cstddef>
#include <iostream>
#ifndef LINKED_LIST
#define LINKED_LIST
using namespace std;
struct node {
int data;
node *next;
node *previous;
};
class List {
// private:
public:
node *head{};
node *tail{};
public:
// A default constructor, which creates an empty list
List() {}
// Not specified in the HW, but needed in my opinion
List(node *head, node *tail) : head(head), tail(tail) {}
// A parametrized constructor, which creates a list out of the elements of an
// array, keeping them in the same given order.
List(char *data, size_t n) {
for (int i{0}; i < n; i++)
appendList(data[i]);
}
// A copy constructor.
List(List const &list) {
auto h = list.head;
while (h != list.tail->next) {
appendList(h->data);
h = h->next;
}
}
bool isEmptyList();
std::ostream &printList(std::ostream &out);
void prependList(int);
void appendList(int);
bool findInList(int);
void pop();
void popBack();
void removeFromList(node *);
void removeFromList(int);
friend List operator+(int const a, List const list) {
// copy
List newlist(list);
newlist.prependList(a);
return newlist;
}
friend List operator+(List const list, int a) {
// copy
List newlist(list);
newlist.appendList(a);
return newlist;
}
friend List operator+(List const list1, List const list2) {
// copies
List newlist1(list1);
node *h = list2.head;
while (h != list2.tail->next) {
newlist1.appendList(h->data);
h = h->next;
}
return newlist1;
}
node operator[](int i) {
auto h = head;
for (int j{0}; j < i; j++)
h = h->next;
return *h;
}
};
std::ostream &operator<<(std::ostream &out, List list) {
return list.printList(out);
}
bool List::isEmptyList() {
if (head == nullptr && tail == nullptr)
return true;
return false;
}
void List::appendList(int data) {
node *node1 = new node{data, nullptr, tail};
if (head == nullptr && tail == nullptr) {
head = node1;
tail = node1;
} else {
tail->next = node1;
tail = node1;
}
}
std::ostream &List::printList(std::ostream &out) {
if (isEmptyList()) {
out << "List is empty" << endl;
return out;
}
node *traveller = head;
while (traveller != tail) {
out << traveller->data << "=>";
traveller = traveller->next;
}
out << tail->data << endl;
return out;
}
void List::prependList(int data) {
node *node1 = new node{data, head, nullptr};
if (head == nullptr && tail == nullptr) {
head = node1;
tail = node1;
} else {
head->previous = node1;
head = node1;
}
}
bool List::findInList(int key) {
// returns a pointer to the first occurrence of the key in the list
node *traveller = head;
while (traveller != tail->next) {
if (traveller->data == key) {
// return traveller;
return true;
}
traveller = traveller->next;
}
return false;
}
void List::pop() {
if (isEmptyList())
return;
if (head == tail) // one node
{
delete head;
head = nullptr;
tail = nullptr;
return;
}
node *firstNode = head;
head = head->next;
head->previous = nullptr;
delete firstNode;
}
void List::popBack() {
if (isEmptyList())
return;
if (head == tail) // one node
{
delete head;
head = nullptr;
tail = nullptr;
return;
}
node *lastNode = tail;
tail = tail->previous;
tail->next = nullptr;
delete lastNode;
}
void List::removeFromList(node *node1) {
if (node1 == head) {
pop();
return;
}
if (node1 == tail) {
popBack();
return;
}
if (node1) {
node *tempPrev = node1->previous;
node *tempNext = node1->next;
tempPrev->next = tempNext;
tempNext->previous = tempPrev;
delete node1;
}
}
void List::removeFromList(int key) {
node *traveller = head;
while (traveller != tail->next) {
if (traveller->data == key) {
removeFromList(traveller);
return;
}
traveller = traveller->next;
}
// note that this deletes only the first occurrence of the key in the list
}
#endif