mirror of https://github.com/Flinner/dots.git
				
				
				
			
		
			
				
	
	
		
			522 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			522 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
#################################
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#          Animations           #
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#################################
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# requires https://github.com/jonaburg/picom
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# (These are also the default values)
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transition-length = 0
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transition-pow-x = 0.1
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transition-pow-y = 0.1
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transition-pow-w = 0.1
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transition-pow-h = 0.1
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size-transition = true
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#################################
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#             Corners           #
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#################################
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# requires: https://github.com/sdhand/compton or https://github.com/jonaburg/picom
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corner-radius = 0; #10.0;
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rounded-corners-exclude = [
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  #"window_type = 'normal'",
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  "class_g = 'awesome'",
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  "class_g = 'URxvt'",
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  "class_g = 'XTerm'",
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  "class_g = 'kitty'",
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  "class_g = 'Polybar'",
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  "class_g = 'code-oss'",
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  #"class_g = 'TelegramDesktop'",
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  "class_g = 'firefox'",
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  #"class_g = 'Alacritty'",
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  "class_g = 'Thunderbird'"
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];
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round-borders = 0;
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#################################
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#             Shadows           #
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#################################
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# Enabled client-side shadows on windows. Note desktop windows 
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# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow, 
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# unless explicitly requested using the wintypes option.
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#
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# shadow = false
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shadow = false;
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# The blur radius for shadows, in pixels. (defaults to 12)
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# shadow-radius = 12
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shadow-radius = 7;
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# The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
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# shadow-opacity = .75
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# The left offset for shadows, in pixels. (defaults to -15)
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# shadow-offset-x = -15
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shadow-offset-x = -7;
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# The top offset for shadows, in pixels. (defaults to -15)
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# shadow-offset-y = -15
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shadow-offset-y = -7;
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# Avoid drawing shadows on dock/panel windows. This option is deprecated,
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# you should use the *wintypes* option in your config file instead.
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#
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# no-dock-shadow = false
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# Don't draw shadows on drag-and-drop windows. This option is deprecated, 
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# you should use the *wintypes* option in your config file instead.
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#
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# no-dnd-shadow = false
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# Red color value of shadow (0.0 - 1.0, defaults to 0).
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# shadow-red = 0
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# Green color value of shadow (0.0 - 1.0, defaults to 0).
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# shadow-green = 0
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# Blue color value of shadow (0.0 - 1.0, defaults to 0).
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# shadow-blue = 0
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# Do not paint shadows on shaped windows. Note shaped windows 
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# here means windows setting its shape through X Shape extension. 
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# Those using ARGB background is beyond our control. 
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# Deprecated, use 
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#   shadow-exclude = 'bounding_shaped'
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# or 
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#   shadow-exclude = 'bounding_shaped && !rounded_corners'
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# instead.
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#
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# shadow-ignore-shaped = ''
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# Specify a list of conditions of windows that should have no shadow.
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#
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# examples:
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#   shadow-exclude = "n:e:Notification";
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#
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# shadow-exclude = []
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shadow-exclude = [
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  "name = 'Notification'",
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  "class_g = 'Conky'",
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  "class_g ?= 'Notify-osd'",
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  "class_g = 'Cairo-clock'",
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  "class_g = 'slop'",
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  "class_g = 'Polybar'",
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  "_GTK_FRAME_EXTENTS@:c"
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];
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# Specify a X geometry that describes the region in which shadow should not
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# be painted in, such as a dock window region. Use 
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#    shadow-exclude-reg = "x10+0+0"
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# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
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#
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# shadow-exclude-reg = "" 
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# Crop shadow of a window fully on a particular Xinerama screen to the screen.
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# xinerama-shadow-crop = false
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#################################
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#           Fading              #
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#################################
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# Fade windows in/out when opening/closing and when opacity changes,
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#  unless no-fading-openclose is used.
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# fading = false
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fading = false;
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# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
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# fade-in-step = 0.028
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fade-in-step = 0.03;
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# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
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# fade-out-step = 0.03
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fade-out-step = 0.03;
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# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
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# fade-delta = 10
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# Specify a list of conditions of windows that should not be faded.
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# don't need this, we disable fading for all normal windows with wintypes: {}
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fade-exclude = [
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  "class_g = 'slop'"   # maim
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]
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# Do not fade on window open/close.
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# no-fading-openclose = false
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# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
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# no-fading-destroyed-argb = false
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#################################
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#   Transparency / Opacity      #
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#################################
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# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
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# inactive-opacity = 1
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inactive-opacity = 0.95;
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# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
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# frame-opacity = 1.0
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frame-opacity = 0.7;
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# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0)
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# menu-opacity = 1.0 
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# menu-opacity is depreciated use dropdown-menu and popup-menu instead.
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#If using these 2 below change their values in line 510 & 511 aswell
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popup_menu = { opacity = 0.8; }
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dropdown_menu = { opacity = 0.8; }
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# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
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# inactive-opacity-override = true
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inactive-opacity-override = false;
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# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
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active-opacity = 1.0;
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# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
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# inactive-dim = 0.0
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# Specify a list of conditions of windows that should always be considered focused.
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# focus-exclude = []
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focus-exclude = [
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  "class_g = 'Cairo-clock'",
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  "class_g = 'Bar'",                    # lemonbar
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  "class_g = 'slop'"                    # maim
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];
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# Use fixed inactive dim value, instead of adjusting according to window opacity.
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# inactive-dim-fixed = 1.0
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# Specify a list of opacity rules, in the format `PERCENT:PATTERN`, 
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# like `50:name *= "Firefox"`. picom-trans is recommended over this. 
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# Note we don't make any guarantee about possible conflicts with other 
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# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
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# example:
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#    opacity-rule = [ "80:class_g = 'URxvt'" ];
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#
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# opacity-rule = []
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opacity-rule = [
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  "80:class_g     = 'Bar'",             # lemonbar
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  "100:class_g    = 'slop'",            # maim
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  "100:class_g    = 'XTerm'",
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  "100:class_g    = 'URxvt'",
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  "100:class_g    = 'kitty'",
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  "100:class_g    = 'Alacritty'",
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  "100:class_g    = 'Wezterm'",
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  "100:class_g     = 'Emacs'",
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  "90:class_g     = 'Polybar'",
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  "100:class_g    = 'code-oss'",
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  "100:class_g    = 'Meld'",
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  "100:class_g     = 'TelegramDesktop'",
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  "90:class_g     = 'Joplin'",
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  "100:class_g    = 'firefox'",
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  "99:class_g    = 'LibreWolf'",
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  "100:class_g    = 'Thunderbird'",
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  "33:class_g     = 'Bspwm'",
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  "100:class_g     = 'Zathura'"
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];
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#################################
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#     Background-Blurring       #
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#################################
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# Parameters for background blurring, see the *BLUR* section for more information.
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# blur-method = 
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# blur-size = 12
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#
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# blur-deviation = false
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# Blur background of semi-transparent / ARGB windows. 
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# Bad in performance, with driver-dependent behavior. 
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# The name of the switch may change without prior notifications.
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#
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# blur-background = true;
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# Blur background of windows when the window frame is not opaque. 
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# Implies:
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#    blur-background 
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# Bad in performance, with driver-dependent behavior. The name may change.
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#
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# blur-background-frame = false;
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# Use fixed blur strength rather than adjusting according to window opacity.
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# blur-background-fixed = false;
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# Specify the blur convolution kernel, with the following format:
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# example:
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#   blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
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#
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# blur-kern = ''
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# blur-kern = "3x3box";
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#blur: {
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  ## requires: https://github.com/ibhagwan/picom
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  #method = "kawase";
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  ##method = "kernel";
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  #strength = 7;
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  ## deviation = 1.0;
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  ## kernel = "11x11gaussian";
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  #background = false;
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  #background-frame = false;
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  #background-fixed = false;
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  #kern = "3x3box";
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#}
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# Exclude conditions for background blur.
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blur-background-exclude = [
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  #"window_type = 'dock'",
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  #"window_type = 'desktop'",
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  #"class_g = 'URxvt'",
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  #
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  # prevents picom from blurring the background
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  # when taking selection screenshot with `main`
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  # https://github.com/naelstrof/maim/issues/130
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  "class_g = 'slop'",
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  #"class_g = 'Alacritty'",
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  #"class_g     = 'Zathura'",
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  #"class_g = 'Emacs'",
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  "class_g = 'Peek'",
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  "class_g = 'Polybar'",
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  "class_g = 'Bspwm'",
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  "_GTK_FRAME_EXTENTS@:c"
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];
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#################################
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#       General Settings        #
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#################################
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# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
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# daemon = false
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# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
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# `xrender` is the default one.
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#
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experimental-backends = true;
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#backend = "glx";
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backend = "xrender";
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# Enable/disable VSync.
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# vsync = false
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vsync = true
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# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
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# dbus = false
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# Try to detect WM windows (a non-override-redirect window with no 
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# child that has 'WM_STATE') and mark them as active.
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#
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# mark-wmwin-focused = false
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mark-wmwin-focused = true;
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# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
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# mark-ovredir-focused = false
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mark-ovredir-focused = true;
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# Try to detect windows with rounded corners and don't consider them 
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# shaped windows. The accuracy is not very high, unfortunately.
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#
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# detect-rounded-corners = false
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detect-rounded-corners = true;
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# Detect '_NET_WM_OPACITY' on client windows, useful for window managers
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# not passing '_NET_WM_OPACITY' of client windows to frame windows.
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#
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# detect-client-opacity = false
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detect-client-opacity = true;
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# Specify refresh rate of the screen. If not specified or 0, picom will 
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# try detecting this with X RandR extension.
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#
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# refresh-rate = 60
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# refresh-rate = 0
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# Limit picom to repaint at most once every 1 / 'refresh_rate' second to 
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# boost performance. This should not be used with 
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#   vsync drm/opengl/opengl-oml
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# as they essentially does sw-opti's job already, 
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# unless you wish to specify a lower refresh rate than the actual value.
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#
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# sw-opti = 
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# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, 
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# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy, 
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# provided that the WM supports it.
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#
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# use-ewmh-active-win = false
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# Unredirect all windows if a full-screen opaque window is detected, 
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# to maximize performance for full-screen windows. Known to cause flickering 
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# when redirecting/unredirecting windows. paint-on-overlay may make the flickering less obvious.
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#
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 unredir-if-possible = true
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# Delay before unredirecting the window, in milliseconds. Defaults to 0.
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# unredir-if-possible-delay = 0
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# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
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# unredir-if-possible-exclude = []
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# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows 
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# in the same group focused at the same time.
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#
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# detect-transient = false
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detect-transient = true
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# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same 
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# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if 
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# detect-transient is enabled, too.
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#
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# detect-client-leader = false
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detect-client-leader = true
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# Resize damaged region by a specific number of pixels. 
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# A positive value enlarges it while a negative one shrinks it. 
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# If the value is positive, those additional pixels will not be actually painted 
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# to screen, only used in blur calculation, and such. (Due to technical limitations, 
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# with use-damage, those pixels will still be incorrectly painted to screen.) 
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# Primarily used to fix the line corruption issues of blur, 
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# in which case you should use the blur radius value here 
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# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`, 
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# with a 5x5 one you use `--resize-damage 2`, and so on). 
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# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
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#
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# resize-damage = 1
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# Specify a list of conditions of windows that should be painted with inverted color. 
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# Resource-hogging, and is not well tested.
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#
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# invert-color-include = []
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# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer. 
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# Might cause incorrect opacity when rendering transparent content (but never 
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# practically happened) and may not work with blur-background. 
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# My tests show a 15% performance boost. Recommended.
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#
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# glx-no-stencil = false
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# GLX backend: Avoid rebinding pixmap on window damage. 
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# Probably could improve performance on rapid window content changes, 
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# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
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# Recommended if it works.
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#
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# glx-no-rebind-pixmap = false
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# Disable the use of damage information. 
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# This cause the whole screen to be redrawn everytime, instead of the part of the screen
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# has actually changed. Potentially degrades the performance, but might fix some artifacts.
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# The opposing option is use-damage
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#
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# no-use-damage = false
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#use-damage = true (Causing Weird Black semi opaque rectangles when terminal is opened)
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#Changing use-damage to false fixes the problem
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use-damage = false
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# Use X Sync fence to sync clients' draw calls, to make sure all draw 
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# calls are finished before picom starts drawing. Needed on nvidia-drivers 
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# with GLX backend for some users.
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#
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# xrender-sync-fence = false
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# GLX backend: Use specified GLSL fragment shader for rendering window contents. 
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# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl` 
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# in the source tree for examples.
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#
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# glx-fshader-win = ''
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# Force all windows to be painted with blending. Useful if you 
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# have a glx-fshader-win that could turn opaque pixels transparent.
 | 
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#
 | 
						|
# force-win-blend = false
 | 
						|
 | 
						|
# Do not use EWMH to detect fullscreen windows. 
 | 
						|
# Reverts to checking if a window is fullscreen based only on its size and coordinates.
 | 
						|
#
 | 
						|
# no-ewmh-fullscreen = false
 | 
						|
 | 
						|
# Dimming bright windows so their brightness doesn't exceed this set value. 
 | 
						|
# Brightness of a window is estimated by averaging all pixels in the window, 
 | 
						|
# so this could comes with a performance hit. 
 | 
						|
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
 | 
						|
#
 | 
						|
# max-brightness = 1.0
 | 
						|
 | 
						|
# Make transparent windows clip other windows like non-transparent windows do,
 | 
						|
# instead of blending on top of them.
 | 
						|
#
 | 
						|
# transparent-clipping = false
 | 
						|
 | 
						|
# Set the log level. Possible values are:
 | 
						|
#  "trace", "debug", "info", "warn", "error"
 | 
						|
# in increasing level of importance. Case doesn't matter. 
 | 
						|
# If using the "TRACE" log level, it's better to log into a file 
 | 
						|
# using *--log-file*, since it can generate a huge stream of logs.
 | 
						|
#
 | 
						|
# log-level = "debug"
 | 
						|
log-level = "info";
 | 
						|
 | 
						|
# Set the log file.
 | 
						|
# If *--log-file* is never specified, logs will be written to stderr. 
 | 
						|
# Otherwise, logs will to written to the given file, though some of the early 
 | 
						|
# logs might still be written to the stderr. 
 | 
						|
# When setting this option from the config file, it is recommended to use an absolute path.
 | 
						|
#
 | 
						|
# log-file = '/path/to/your/log/file'
 | 
						|
 | 
						|
# Show all X errors (for debugging)
 | 
						|
# show-all-xerrors = false
 | 
						|
 | 
						|
# Write process ID to a file.
 | 
						|
# write-pid-path = '/path/to/your/log/file'
 | 
						|
 | 
						|
# Window type settings
 | 
						|
# 
 | 
						|
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard: 
 | 
						|
#     "unknown", "desktop", "dock", "toolbar", "menu", "utility", 
 | 
						|
#     "splash", "dialog", "normal", "dropdown_menu", "popup_menu", 
 | 
						|
#     "tooltip", "notification", "combo", and "dnd".
 | 
						|
# 
 | 
						|
# Following per window-type options are available: ::
 | 
						|
# 
 | 
						|
#   fade, shadow:::
 | 
						|
#     Controls window-type-specific shadow and fade settings.
 | 
						|
# 
 | 
						|
#   opacity:::
 | 
						|
#     Controls default opacity of the window type.
 | 
						|
# 
 | 
						|
#   focus:::
 | 
						|
#     Controls whether the window of this type is to be always considered focused. 
 | 
						|
#     (By default, all window types except "normal" and "dialog" has this on.)
 | 
						|
# 
 | 
						|
#   full-shadow:::
 | 
						|
#     Controls whether shadow is drawn under the parts of the window that you 
 | 
						|
#     normally won't be able to see. Useful when the window has parts of it 
 | 
						|
#     transparent, and you want shadows in those areas.
 | 
						|
# 
 | 
						|
#   redir-ignore:::
 | 
						|
#     Controls whether this type of windows should cause screen to become 
 | 
						|
#     redirected again after been unredirected. If you have unredir-if-possible
 | 
						|
#     set, and doesn't want certain window to cause unnecessary screen redirection, 
 | 
						|
#     you can set this to `true`.
 | 
						|
#
 | 
						|
wintypes:
 | 
						|
{
 | 
						|
  normal = { fade = false; shadow = false; }
 | 
						|
  tooltip = { fade = true; shadow = true; opacity = 0.9; focus = true; full-shadow = false; };
 | 
						|
  dock = { shadow = false; }
 | 
						|
  dnd = { shadow = false; }
 | 
						|
  popup_menu = { opacity = 0.8; }
 | 
						|
  dropdown_menu = { opacity = 0.8; }
 | 
						|
};
 | 
						|
 |