feat: example basically works!!

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Flinner Yuu 2024-04-22 02:30:31 +03:00
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.pio
/.cache/
/compile_commands.json

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This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

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This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.
The source code of each library should be placed in a an own separate directory
("lib/your_library_name/[here are source files]").
For example, see a structure of the following two libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

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; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:esp32dev]
platform = espressif32
board = esp32dev
framework = arduino
lib_deps = neu-rah/ArduinoMenu library@^4.21.4
olikraus/U8g2@^2.35.17
; build_flags = -Ilib -Isrc

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#include "esp32-hal-gpio.h"
#include "menuBase.h"
#include <Arduino.h>
/********#include "esp32-hal-gpio.h"
************
Arduino generic menu system
U8G2 menu exampl#include "esp32-hal-gpio.h"
e
U8G2: https://github.com/olikraus/u8g2
Oct. 2016 Stephen Denne https://github.com/datacute
Based on example from Rui Azevedo - ruihfazevedo(@rrob@)gmail.com
Original from: https://github.com/christophepersoz
menu on U8G2 device
output: Wemos D1 mini OLED Shield (SSD1306 64x48 I2C) + Serial
input: Serial + encoder
mcu: nano328p
*/
#include <menu.h>
#include <menuIO/u8g2Out.h>
// #include <menuIO/encoderIn.h>
#include <menuIO/altKeyIn.h>
#include <menuIO/chainStream.h>
#include <menuIO/serialIn.h>
#include <menuIO/serialOut.h>
using namespace Menu;
#define LEDPIN 9
#define BTN_SEL 33
#define BTN_UP 32
#define BTN_DOWN 25
// #define USE_PCD8544
#define USE_SSD1306
#if defined(USE_PCD8544)
// rotary encoder pins
// #define encA 2
// #define encB 3
// #define encBtn 4
#include <SPI.h>
#define USE_HWSPI
#define U8_DC 9
#define U8_CS 8
#define U8_RST 7
#define fontName u8g2_font_5x7_tf
#define fontX 5
#define fontY 9
#define offsetX 0
#define offsetY 0
#define U8_Width 84
#define U8_Height 48
U8G2_PCD8544_84X48_1_4W_HW_SPI u8g2(U8G2_R0, U8_CS, U8_DC, U8_RST);
#elif defined(USE_SSD1306)
// rotary encoder pins
// #define encA 5
// #define encB 6
// #define encBtn 7
#include <Wire.h>
#define fontName u8g2_font_7x13_mf
#define fontX 7
#define fontY 16
#define offsetX 0
#define offsetY 3
#define U8_Width 128
#define U8_Height 64
#define USE_HWI2C
// U8G2_SSD1306_128X64_NONAME_F_HW_I2C u8g2(U8G2_R0);//, SCL, SDA);
// U8G2_SSD1306_128X64_NONAME_F_HW_I2C u8g2(U8G2_R2, U8X8_PIN_NONE, 4, 5);
// U8G2_SSD1306_128X64_VCOMH0_F_HW_I2C u8g2(U8G2_R2, U8X8_PIN_NONE, 4, 5);
U8G2_SSD1306_128X64_NONAME_1_HW_I2C u8g2(U8G2_R0, U8X8_PIN_NONE, 4, 5);
#else
#error DEFINE YOUR OUTPUT HERE.
#endif
// define menu colors --------------------------------------------------------
// each color is in the format:
// {{disabled normal,disabled selected},{enabled normal,enabled selected,
// enabled editing}}
// this is a monochromatic color table
const colorDef<uint8_t> colors[6] MEMMODE = {
{{0, 0}, {0, 1, 1}}, // bgColor
{{1, 1}, {1, 0, 0}}, // fgColor
{{1, 1}, {1, 0, 0}}, // valColor
{{1, 1}, {1, 0, 0}}, // unitColor
{{0, 1}, {0, 0, 1}}, // cursorColor
{{1, 1}, {1, 0, 0}}, // titleColor
};
result doAlert(eventMask e, prompt &item);
int test = 55;
int ledCtrl = HIGH;
result myLedOn() {
ledCtrl = HIGH;
return proceed;
}
result myLedOff() {
ledCtrl = LOW;
return proceed;
}
TOGGLE(ledCtrl, setLed, "Led: ", doNothing, noEvent,
noStyle //,doExit,enterEvent,noStyle
,
VALUE("On", HIGH, doNothing, noEvent),
VALUE("Off", LOW, doNothing, noEvent));
int selTest = 0;
SELECT(selTest, selMenu, "Select", doNothing, noEvent, noStyle,
VALUE("Zero", 0, doNothing, noEvent),
VALUE("One", 1, doNothing, noEvent),
VALUE("Two", 2, doNothing, noEvent));
int chooseTest = -1;
CHOOSE(chooseTest, chooseMenu, "Choose", doNothing, noEvent, noStyle,
VALUE("First", 1, doNothing, noEvent),
VALUE("Second", 2, doNothing, noEvent),
VALUE("Third", 3, doNothing, noEvent),
VALUE("Last", -1, doNothing, noEvent));
// //customizing a prompt look!
// //by extending the prompt class
// class altPrompt:public prompt {
// public:
// altPrompt(constMEM promptShadow& p):prompt(p) {}
// Used printTo(navRoot &root,bool sel,menuOut& out, idx_t idx,idx_t len,idx_t
// panelNr) override {
// return out.printRaw(F("special prompt!"),len);;
// }
// };
MENU(subMenu, "Sub-Menu", doNothing, noEvent, noStyle,
OP("Sub1", doNothing, noEvent)
// ,altOP(altPrompt,"",doNothing,noEvent)
,
EXIT("<Back"));
uint16_t hrs = 0;
uint16_t mins = 0;
// define a pad style menu (single line menu)
// here with a set of fields to enter a date in YYYY/MM/DD format
altMENU(menu, timeMenu, "Time", doNothing, noEvent, noStyle,
(systemStyles)(_asPad | Menu::_menuData | Menu::_canNav | _parentDraw),
FIELD(hrs, "", ":", 0, 11, 1, 0, doNothing, noEvent, noStyle),
FIELD(mins, "", "", 0, 59, 10, 1, doNothing, noEvent, wrapStyle));
char *constMEM hexDigit MEMMODE = "0123456789ABCDEF";
char *constMEM hexNr[] MEMMODE = {"0", "x", hexDigit, hexDigit};
char buf1[] = "0x11";
MENU(mainMenu, "Main menu", doNothing, noEvent, wrapStyle,
OP("Op1", doNothing, noEvent),
OP("Op2", doNothing, noEvent)
//,FIELD(test,"Test","%",0,100,10,1,doNothing,noEvent,wrapStyle)
,
SUBMENU(timeMenu), SUBMENU(subMenu), SUBMENU(setLed),
OP("LED On", myLedOn, enterEvent), OP("LED Off", myLedOff, enterEvent),
SUBMENU(selMenu), SUBMENU(chooseMenu),
OP("Alert test", doAlert, enterEvent),
EDIT("Hex", buf1, hexNr, doNothing, noEvent, noStyle), EXIT("<Exit"));
#define MAX_DEPTH 2
// encoderIn<encA,encB> encoder;//simple quad encoder driver
// encoderInStream<encA,encB> encStream(encoder,4);// simple quad encoder fake
// Stream
keyMap joystickBtn_map[] = {
{BTN_SEL, defaultNavCodes[enterCmd].ch, INPUT_PULLUP},
{BTN_UP, defaultNavCodes[upCmd].ch, INPUT_PULLUP},
{BTN_DOWN, defaultNavCodes[downCmd].ch, INPUT_PULLUP}}; // negative pin
keyIn<3> joystickBtns(joystickBtn_map); // the input driver
serialIn serial(Serial);
// numbers use internal pull-up, this is on when low keyIn<1>
// encButton(encBtn_map); // 1 is the number of keys
// menuIn *inputsList[] = {&joystickBtns, &serial};
// chainStream<2> in(inputsList); // 1 is the number of inputs
// MENU_INPUTS(in, &serial);
MENU_INPUTS(in, &joystickBtns, &serial);
MENU_OUTPUTS(out, MAX_DEPTH,
U8G2_OUT(u8g2, colors, fontX, fontY, offsetX, offsetY,
{0, 0, U8_Width / fontX, U8_Height / fontY}),
SERIAL_OUT(Serial));
NAVROOT(nav, mainMenu, MAX_DEPTH, in, out);
result alert(menuOut &o, idleEvent e) {
if (e == idling) {
o.setCursor(0, 0);
o.print("alert test");
o.setCursor(0, 1);
o.print("press [select]");
o.setCursor(0, 2);
o.print("to continue...");
}
return proceed;
}
result doAlert(eventMask e, prompt &item) {
nav.idleOn(alert);
return proceed;
}
// when menu is suspended
result idle(menuOut &o, idleEvent e) {
o.clear();
switch (e) {
case idleStart:
o.println("suspending menu!");
break;
case idling:
o.println("suspended...");
break;
case idleEnd:
o.println("resuming menu.");
break;
}
return proceed;
}
void setup() {
joystickBtns.begin();
pinMode(BTN_UP, INPUT_PULLUP);
pinMode(BTN_DOWN, INPUT_PULLUP);
pinMode(BTN_SEL, INPUT_PULLUP);
Serial.begin(115200);
while (!Serial)
;
Serial.println("menu 4.x test");
Serial.flush();
// encButton.begin();
// encoder.begin();
pinMode(LEDPIN, OUTPUT); // cant use pin 13 when using hw spi
// and on esp12 i2c can be on pin 2, and that is also led pin
// so check first if this is adequate for your board
#if defined(USE_HWSPI)
SPI.begin();
u8g2.begin();
#elif defined(USE_HWI2C)
Wire.begin();
u8g2.begin();
#else
#error "please choose your interface (I2c,SPI)"
#endif
u8g2.setFont(fontName);
// u8g2.setBitmapMode(0);
// disable second option
mainMenu[1].enabled = disabledStatus;
nav.idleTask = idle; // point a function to be used when menu is suspended
Serial.println("setup done.");
Serial.flush();
}
void loop() {
nav.doInput();
digitalWrite(LEDPIN, ledCtrl);
if (nav.changed(0)) { // only draw if menu changed for gfx device
// change checking leaves more time for other tasks
u8g2.firstPage();
do
nav.doOutput();
while (u8g2.nextPage());
}
delay(100); // simulate other tasks delay
}

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This directory is intended for PlatformIO Test Runner and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html